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RULES
:: Weapon and shell upgrade system.
In Battle
Rage Shells’ parameters can be upgraded. The player can setup the robot
to suit his/her own playing style. It can be done both in the single
player and the multiplayer.
Setting the robot’s parameters looks like in the RPG game. The player
sees current statistics of the robot and the possibility of upgrade.
Definite amount of points can be spent for upgrading the stats. Those
points can be earned for winning battles in the arcade mode or they are
just allowed in the multiplayer robot setup menu. The amount of points
in the multiplayer is constant, the player doesn’t get more points for
winning the battles. Thanks to this disturbance of game mechanic’s
balance is avoided. This still gives powerful setup possibilities for
the player (every robot can be tuned singly and the settings for
multiplayer can be altered).
If the robot’s parameters modification looks like upgrading the
character’s stats in the RPG game, then modifying weapon’s stats is
done like upgrading the character’s abilities. Weapons are divided on
melee and ranged. Both types have it’s own statistics and traits. Every
trait has 5 levels of power (1 – minimum, 5 – maximum). Levels of every
trait are upgraded using another pool of points, which are acquired the
same way as those for the stats’ modifying.
In the melee weapons the player can set the level of special abilities.
There are two types of abilities, common (the same for all robots), and
rare (every robot has it’s own rare ability). The common abilities are
stun (immobilizes struck opponent for a period of time) and push (the
strike pushes the opponent – this can be used to throw the enemies out
of the arena). Rare abilities can be for example: armor pierce, slow
down, blind, armor break, short circuit, etc. The rare ability is
unlocked when common abilities reach definite level.
Ranged
weapons’ traits are mainly relative to aiming and shooting. The player
can for example upgrade weapon’s firepower, magazine capacity or lower
the feedback. There is also a special bullet mode for every weapon that
is unlocked after reaching designed level of the firepower trait.
Activating the special bullet mode gives powerful abilities to every
bullet fired by this weapon. For example this can be explosion,
electricity or flame.
:: The power triangle.
The power triangle plays crucial role in the game’s mechanics and is
one of the reasons that differ Battle Rage from ordinary shooters. The
power triangle is used to balance three Shell's statistics: the
movement speed, the shooting power and the shield power. By default
those statistics are set to half of their capacity. The player can
adjust those values in real-time in a simple way - Increasing one of
the statistic causes other two to lower, so the sum of them is always
the same.
What gives
the power triangle to the player? It depends on the tactics that he
prefers. For defensive players increasing the shield power to the
maximum value might be a good idea. For those, who prefer close combat,
setting the speed value to the max will allow quick approach to the
opponent. Also quick change of parameters can save the player's life in
the heat of combat. Your health is low and the health pack is on the
other side of map? No problem, set the speed to the maximum and go ther
avoiding enemies' attacks. Your opponent is low on health? Set the
firepower to the max and finish him off. Those are just examples -
there are much more possibilities, and how the player will use it,
depends only on his creativity.
:: Rage meter.
Another
feature that approach Battle Rage to the beat'em up genre is the Rage
meter. It's a strip which indicates the heat level of the Shell. When
the level reaches maximum, the Shell enters the "Rage mode" and gains
great strike power in melee combat that allows to perform one very
powerful blow. The opponent struck by the Shell in the "Rage mode" most
likely will die instantly. Rage mode allows to make one strike (it
doesn't matter whether the strike reached the opponent or it didn't),
then Rage meter is reset
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